
The colonies are over-run however help comes just in time. They are attracted to a relic that you stole from a Protoss cult. The Zerg invades the very planet (Mar Sara) where you are doing an opp for your friend. You run into an old combat friend who offers you contracts to make some money to help bring your military force back to what is was during the Brood Wars. The Zerg and the Protoss are back in a big way though and income will be needed to fight a three-front war. The Dominion abandons it’s outer colonies and focuses it’s massive fleet on it’s core worlds… this gives you room for your rebellion. After you successfully liberate this planet from the Dominion you find a surprise, the zerg are re-emerging. You are starting your rebellion by giving an entire planet access to weapons to fight against the Dominion. The story begins as you being James Raynor, yes you are James Raynor so very few hero missions for you. James Raynor was labeled a traitor and a terrorist and has been leading a resistance force to try and overthrow the corrupted and tyrannical Arcturist Mengsk. Without a zerg presence the Dominion has expanded and Emperor Mengsk has successfully conquered the entire quadrant in the name of humanity.

While the Overmind was more interested in expansionism it seems Kerrigan wants to be left be. Kerrigan and the zerg have actually vanished and allowed the terrans be. Starcrat 2: The Wings of Liberty is set four years after Kerrigan has successfully taken control of the zerg and kicked the butts of the a combined Protoss Enclave, Terran Dominion, and United Earth Directorate.
